Adaptation
Body shots grant +4.80% Skill Duration for 8 seconds. Headshots grant +6% Skill Intensity for 8 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
The complete list of weapon talents and their effects. Slot the right one and watch your damage multiply obscenely.
Body shots grant +4.80% Skill Duration for 8 seconds. Headshots grant +6% Skill Intensity for 8 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Shooting has a 50% chance of granting +3.60% Skill Intensity for 10 seconds if the magazine contains less than 50% of its ammo, up to 5 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Shooting has a 54% chance of returning the bullet in the magazine if it contains less than 30% of its ammo.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Swapping to this weapon grants +22.50% Engineering for 8 seconds. Talent Cooldown: 8 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Swapping to this weapon reloads your second weapon after 4 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Swapping to this weapon grants Extra Health equal to 20% Max Health for 8 seconds. Talent Cooldown: 8 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Kills and assists restore 4% Max Health. While above 50% Health, Weapon Hits consume 0.50% Max Health to deal additional damage equal to 0.50% Max Health.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Dealing 8 damage grants +4% Weapon Damage and +2% Damage Reduction for 5 seconds, up to 3 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Body shots grant +15% Headshot Damage for 8 seconds, up to 3 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
While moving, grants 4 stacks per second, or 8 stacks if sprinting, up to a maximum of 40 stacks. A stack is consumed with each round fired, granting +15% Weapon Damage. Deploying a Skill consumes 10 stacks and grants +15% Skill Damage. Kills grant +10% Movement Speed for 10 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Grants +30% Reload Speed while behind cover.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Kills and assists taunt enemies within 20 meters and grant +15% Damage Reduction for 10 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hitting the same enemy multiple times grants +0.36% Weapon Critical Hit Damage for 5 seconds, up to 100 stacks. Stacks are reduced by half when switching to a new target.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Headshots grant +10% Damage Reduction for 3 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Grants +6% Weapon Damage for each 20% of the Magazine Size emptied, up to 4 stacks. Reloading removes all stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Critical Hit Kills grant +18% Weapon Multi-shot Chance for 8 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Grants +6% Skill Intensity for each 20% of the Magazine Size emptied for 8 seconds, up to 4 stacks. Talent Cooldown: 1 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Headshots grant +30% Skill Critical Hit Damage for 10 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Critical Hits grant +12% Reload Speed for 5 seconds, up to 3 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Reloading an empty magazine grants +7.50% Engineering for 12 seconds, up to 3 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Headshots grant +6% Skill Critical Hit Chance for 10 seconds, up to 3 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Weapon Hits grant +9% Skill Damage for 8 seconds. Skill Hits grant +9% Weapon Damage for 8 seconds. Bonus is doubled when both buffs are active at the same time.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Headshot Kills grant +36% Reload Speed for 5 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Headshots behind cover grant +15% Skill Intensity for 10 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Critical Hit Kills grant +36% Critical Hit Damage for 10 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hits behind cover grant +24% Skill Duration for 10 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Headshots grant +7.50% Skill Damage for 15 seconds, increasing by 1.50% for every 5 meters separating the Agent from the target (up to 18%).
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Headshots grant +18% Healing Intensity for 10 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Missing a shot has a 30% chance of returning the bullet to the magazine.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hits grant +3.60% Skill Multi-Shot Chance for 10 seconds, up to 5 stacks. Missed hits remove 1 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Dealing damage to 3 enemies within 5 seconds grants +30% Skill Critical Damage for 12 seconds. Talent Cooldown: 8 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Kills have a 50% chance to refill the magazine and grant +40% Rate of Fire for 12 seconds. Talent Cooldown: 5 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Headshot Kills grant +21% Weapon Damage for 5 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Grants +18% Weapon Damage on enemies within 20 meters. Inflicts -6% Weapon Damage on enemies farther than 20 meters away.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
While firing, reduces Incoming Damage by 25%. When firing ceases, applies 60% of the reduced damage and grants +10% Skill Damage for 10 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hitting an enemy 10 times grants +15% Weapon & Skill Critical Damage to all allies within 40 meters for 10 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hits apply a debuff to enemies, dealing Skill Damage every second for 1 seconds, up to 10 stacks. Body shots apply 1 stack, headshots apply 2 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hitting an enemy 6 times grants +7% Armor and +40% Rescue Efficiency for 10 seconds, up to 5 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Weapon kills within 20 meters restore (240 x Firepower)% Health for 3 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Reloading grants +6% Reload Speed for 10 seconds, up to 5 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
10 consecutive kills or assists refills the magazine and grants +10% Weapon Damage for 12 seconds. Additional kills or assists refreshes the duration.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hitting an enemy 5 times in 3 seconds grants 50 Signature Ability Charge.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Every 1 kills and assists restores 4.20% Max Health for 3 seconds. Talent Cooldown: 4 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hitting an enemy 5 times grants 12.50% Extra Health for 10 seconds (based on Max Health).
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hits within 20 meters restore (600 x Toughness)% Health. Talent Cooldown: 5 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Shooting 10 bullets restores 2.50% Missing Health of your deployed Skills.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Kills and assists grant +12% Armor for 10 seconds, up to 3 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Kills and assists grant +7% Incoming Healing for 10 seconds to all allies within 40 meters, up to 3 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hits within 20 meters grant +20% Rate of Fire and +5% Incoming Healing for 3 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Grants +9% Damage Reduction while below 75% Health. Grants +12% Damage Reduction while below 50% Health. Grants +15% Damage Reduction while below 25% Health.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Aiming grants +10% Weapon Damage and +5% Damage Reduction.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hits grant +1.20% Accuracy and Stability, up to 30 stacks. At 30 stacks, consume them to refill the magazine.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hip firing grants +20% Stability and +15% Weapon Damage.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Reloading grants +18% Weapon Damage for 5 seconds, up to 5 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Grants +18% Damage Reduction while firing.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Kills restore 30% of missing Health. Talent Cooldown: 10 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Firing for 0.50 seconds grants +10% Critical Hit Damage for 5 seconds, up to 3 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Headshots grant +7% Weapon Critical Hit Damage for 5 seconds, up to 5 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hits while aiming reduce Skill Cooldown by 2%. Talent Cooldown: 2 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hitting 3 enemies within 5 seconds taunts nearby enemies and grants Extra Health equal to 25% Max Health for 10 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Reloading grants +2.60% Skill Cooldown Recovery for 10 seconds, up to 5 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Skill Hits apply a mark on the target for 10 seconds. Killing a marked enemy grants Extra Health for 10 seconds (based on Max Health).
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Reloading an empty magazine grants +7.50% Toughness for 8 seconds, up to 3 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hitting an enemy 5 consecutive times inflicts +2.50% Incoming Damage on them for 5 seconds, up to 3 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Dealing damage grants +2.10% Armor for 5 seconds, up to 20 stacks. Kills grant 10 stacks.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hitting enemies 10 times within 5 seconds grants +22.50% Engineering for 12 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hits within 20 meters grant +36 Armor for 10 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Grants +18% Weapon Damage. Inflicts -10% Stability and -10% Accuracy.
Rolls on T2 standard & exotic weapons — see Build Planner to equip
Hits grant +15% Max Health for 10 seconds.
Rolls on T2 standard & exotic weapons — see Build Planner to equip