Cooling System
DemolitionistSkill Health+[4.0%~8.0%]
Skill Critical Hits reduce Artillery Turret Cooldown by 1.20%. Talent Cooldown: 1 second.
Pairing the right skill mods unlocks powerful synergy bonuses. Two pieces or three — know which combo fits your chaos.
Skill Health+[4.0%~8.0%]
Skill Critical Hits reduce Artillery Turret Cooldown by 1.20%. Talent Cooldown: 1 second.
Armor+[4.7%~9.3%]
Artillery Turret hits on up to 1 enemies have a 50% chance of granting +2% Skill Critical Damage for 10 second(s), up to 5 stack(s). Hits on more than 1 enemies have a guaranteed chance of granting the bonus.
Max Health+[4.0%~8.0%]
Artillery Turret damage grants +1% Skill Multi-Shot Chance for 10 seconds, up to 5 stacks.
Skill Health+[4.0%~8.0%]
Explosive Seeker Mine Critical Hits reduce Explosive Seeker Mine Cooldown by 10%. Talent Cooldown: 3 seconds.
Armor+[4.7%~9.3%]
Explosive Seeker Mine hits on up to 1 enemies grant +3.20% Skill Critical Damage for 20 second(s), up to 3 stack(s).
Max Health+[4.0%~8.0%]
Explosive Seeker Mine hits grant +6.40% Skill Multi-Shot Chance for 10 seconds.
Skill Health+[4.0%~8.0%]
Skill Critical Hits grant +0.30% Signature Ability Charge. Talent Cooldown: 1 second.
Armor+[4.7%~9.3%]
M32A1 Grenade Launcher hits on up to 1 enemies grant +6% Skill Critical Damage until the next M32A1 Grenade Launcher hit.
Max Health+[4.0%~8.0%]
Dealing 5 M32A1 Grenade Launcher hits in 3 seconds grants +14.40% Skill Intensity for 15 seconds.
Armor+[4.7%~9.3%]
Artillery Turret hits on enemies afflicted by Bleed or Vulnerable grant +1.44% Firepower for 10 seconds, up to 5 stacks.
Rate of Fire+[4.0%~8.0%]
Grants +8% Artillery Turret Rate of Fire. Artillery Turret hits on up to 2 enemies grant +0.50 second(s) to Artillery Turret duration (capped at 6 seconds).
Max Health+[4.0%~8.0%]
Artillery Turret hits grant +1.20% Weapon Critical Hit Chance for 10 seconds, up to 5 stacks.
Armor+[4.7%~9.3%]
Explosive Seeker Mine hits on enemies afflicted by Bleed or Vulnerable apply the same debuff to all enemies within 10 meter(s) and grant +7.20% Firepower for 10 second(s).
Rate of Fire+[4.0%~8.0%]
Grants +8.60% Explosive Seeker Mine Radius. Explosive Seeker Mine hits grant +1.60 second(s) to the duration of deployed Artillery Turrets.
Max Health+[4.0%~8.0%]
Explosive Seeker Mine hits grant +7.20% Weapon Critical Hit Chance for 10 seconds. Talent Cooldown: 1 second.
Armor+[4.7%~9.3%]
Increases 9.60% Weapon Damage to enemies hit by M32A1 Grenade Launcher for 20s and extends the duration of Artillery Turret by 2s.
Rate of Fire+[4.0%~8.0%]
Reduces Grenades in Grenade Launcher to 1, expands the Explosion Radius by 100% and increases damage by 460%.
Max Health+[4.0%~8.0%]
Landing 3 M32A1 Grenade Launcher hits grants +8% Weapon Critical Hit Chance for 10 second(s).
Skill Cooldown Recovery-[2.0%~4.0%]
Deploying a Striker Drone restores Health equal to 5.60% Missing Health. Also grants +3% Movement Speed and +1% Skill Cooldown Recovery for 20 second(s), up to 3 stack(s).
Skill Health+[4.0%~8.0%]
Striker Drone Critical Hits have a 5% chance of exploding, dealing 300% damage.
Skill Health+[4.0%~8.0%]
Hitting enemies who have less than 50% Health grants +9.60% Striker Drone Multi-Shot Chance.
Skill Cooldown Recovery-[2.0%~4.0%]
Striker Drone hits on Drone Locked enemies have a 5% chance of granting 4.80% Damage Reduction from the targets for 10 second(s), up to 3 stack(s). Probability increases to 15% for targets who are at least 20 meter(s) away.
Skill Health+[4.0%~8.0%]
Applying Drone Lock grants +6% Skill Critical Hit Chance for 20 seconds.
Skill Health+[4.0%~8.0%]
Killing Drone Locked enemies grants +4.80% Skill Multi-Shot Chance for 10 seconds.
Skill Cooldown Recovery-[2.0%~4.0%]
Within 30 second(s) of activating Drone Overload, Striker Drone hits have a 5% chance of restoring 2% Max Health. Probability increases to 10% for targets at least 20m away.
Skill Cooldown Recovery-[2.0%~4.0%]
Striker Drone hits on Drone Locked enemies grant bonus effect based on target distance.
Skill Health+[4.0%~8.0%]
Striker Drone Multi-Shot hits grant bonus Skill Critical Hit Chance stacks.
Skill Cooldown Recovery-[2.0%~4.0%]
Striker Drone hits on enemies within 10 meter(s) grant bonus Damage Reduction.
Skill Health+[4.0%~8.0%]
Striker Drone hits on enemies grant bonus effects to nearby allies.
Skill Health+[4.0%~8.0%]
Striker Drone Critical Hits apply Disoriented to target enemies.
Skill Cooldown Recovery-[2.0%~4.0%]
Deploying Striker Drone restores Health to nearby allies.
Skill Health+[4.0%~8.0%]
Striker Drone kills grant bonus Skill Intensity stacks to the player.
Skill Cooldown Recovery-[2.0%~4.0%]
Striker Drone hits restore small amounts of Health to the player.
Skill Cooldown Recovery-[2.0%~4.0%]
Striker Drone hits grant bonus Signature Ability Charge to the team.
Skill Health+[4.0%~8.0%]
Striker Drone creates hazardous area on enemy kills, applying status effects to nearby enemies.
Skill Cooldown Recovery-[2.0%~4.0%]
Striker Drone assists allies by providing bonus effects when they take damage.
Damage Reduction+[2.0%~4.0%]
Deploying Ballistic Shield grants bonus Armor and Toughness stacks.
Damage Reduction+[2.0%~4.0%]
Ballistic Shield absorbs bonus damage and grants resistance to status effects.
Damage Reduction+[2.0%~4.0%]
Shield Bash deals bonus damage and applies Disoriented to hit enemies.
Damage Reduction+[2.0%~4.0%]
Moving while using Ballistic Shield grants bonus Movement Speed and reduces incoming damage.
Damage Reduction+[2.0%~4.0%]
Ballistic Shield provides bonus protection against explosive damage and staggers.
Damage Reduction+[2.0%~4.0%]
Taking damage while Ballistic Shield is deployed grants bonus Weapon Damage.
Damage Reduction+[2.0%~4.0%]
Deploying Ballistic Shield reduces Skill Cooldowns and grants bonus Signature Ability Charge.
Damage Reduction+[2.0%~4.0%]
Stationary Ballistic Shield grants increasing Damage Reduction stacks over time.
Damage Reduction+[2.0%~4.0%]
Ballistic Shield absorbs bonus elemental damage and converts it to Armor.
Damage Reduction+[2.0%~4.0%]
Shield Bash knocks back enemies and grants bonus Movement Speed to the player.
Damage Reduction+[2.0%~4.0%]
Ballistic Shield protects nearby allies, reducing damage they take while the shield is deployed.
Damage Reduction+[2.0%~4.0%]
Increases Ballistic Shield durability and reduces its deployment cooldown.
Damage Reduction+[2.0%~4.0%]
Deploying Ballistic Shield and immediately firing grants bonus Weapon Damage.
Damage Reduction+[2.0%~4.0%]
Ballistic Shield absorbs and stores damage, releasing it as bonus Weapon Damage on next attack.
Damage Reduction+[2.0%~4.0%]
Ballistic Shield grants additional protection to the player's flanks while deployed.
Damage Reduction+[2.0%~4.0%]
Enemies who attack the Ballistic Shield have reduced Weapon Damage for a duration.
Damage Reduction+[2.0%~4.0%]
Ballistic Shield provides bonus protection in a wider arc, covering flanking attacks.
Damage Reduction+[2.0%~4.0%]
Prolonged Ballistic Shield deployment grants increasing Weapon Damage stacks.
Skill Cooldown Recovery-[2.0%~4.0%]
While behind a Smart Cover, grants +1% Damage, up to 3 stack(s). Reaching maximum stacks grants +3% Signature Ability Charge Efficiency. This bonus resets upon leaving the Smart Cover.
Damage Reduction+[2.0%~4.0%]
Deploying Scanning Pulse grants Pulsed allies Weapon Critical Hit Chance equal to 3.60% Engineering for 10 second(s).
Signature Ability Charge Efficiency+[4.0%~8.0%]
Pulsed enemies grant +8 Signature Ability Charge to the ally team.
Skill Cooldown Recovery-[2.0%~4.0%]
Deploying Scanning Pulse while Fortified reduces the Skill Cooldown by 1.50 second(s).
Damage Reduction+[2.0%~4.0%]
Deploying Tactical Link grants +14.40% Rate of Fire, Damage Reduction, and Movement Speed for 15 second(s).
Damage Reduction+[2.0%~4.0%]
Increases Signature Ability Charge Efficiency of players applied with Tactical Link by 28.80%.
Skill Cooldown Recovery-[2.0%~4.0%]
Players with self-applied Tactical Link effect have a 10% chance to reduce all skill cooldowns by 0.80 seconds on each enemy hit, with a cooldown of 5 seconds between each trigger.
Damage Reduction+[2.0%~4.0%]
Smart Cover provides bonus Damage Reduction and Weapon Damage to allies using it.
Skill Cooldown Recovery-[2.0%~4.0%]
Scanning Pulse reveals additional enemy weaknesses, granting bonus Weapon Critical Hit Chance.
Damage Reduction+[2.0%~4.0%]
Tactical Link grants coordinated attack bonuses when multiple allies attack the same target.
Damage Reduction+[2.0%~4.0%]
Smart Cover generates a suppression field that slows enemies entering cover range.
Skill Cooldown Recovery-[2.0%~4.0%]
Scanning Pulse marks enemies for allies, granting bonus Weapon Damage against marked targets.
Damage Reduction+[2.0%~4.0%]
Tactical Link bonus effects are enhanced and have extended duration.
Damage Reduction+[2.0%~4.0%]
Smart Cover deployment grants Fortified status to allies within range.
Skill Cooldown Recovery-[2.0%~4.0%]
Scanning Pulse disrupts enemy skills and electronics on Pulsed targets.
Skill Duration+[3.2%~6.4%]
Grants +32.00% Armor while located within 20 meter(s) of a Chemical Trap.
Damage Reduction+[2.0%~4.0%]
Chemical Trap can be deployed farther away. Hits on enemies inside Chemical Traps apply 1 stack(s) of Corrosive. Headshots apply 4 stacks instead. Talent Cooldown: 1.50 seconds.
Damage Reduction+[2.0%~4.0%]
Using a Chemical Trap to apply a stack of Corrosive has a 50% chance of restoring 4 Signature Ability Charge. Talent Cooldown: 0.50 seconds.
Skill Intensity+[2.0%~4.0%]
When deploying Oxidizing Hive, you lose Health equal to 25% of your current Health but gain Extra Health equal to 35.00% of Max Health and 5% Armor for 20s. When Oxidizing Hive is attached to your backpack, it releases Micro Corrosive Drones to enemies within 15.00m every 1.60s.
Damage Reduction+[2.0%~4.0%]
If Oxidizing Hive is attached to your backpack and no enemy is hit by your weapon within 3s, hitting enemies with your weapon will trigger Oxidizing Hive to release 13 Mini Corrosive Drones flying towards the target and applying Corrosion to them.
Damage Reduction+[2.0%~4.0%]
While being assisted by the Oxidizing Hive, hits restore 8 Signature Ability Charge. Talent Cooldown: 2 seconds.
Skill Critical Damage+[4.0%~8.0%]
Oxidizing Swarm hits inflict -12% Damage for 20 seconds. Killing an enemy within 20 meter(s) who is also afflicted by this debuff restores Health equal to 8% Missing Health for 20 second(s).
Damage Reduction+[2.0%~4.0%]
Oxidizing Swarm can be thrown farther away. Oxidizing Swarm hits that are at least 20 meter(s) away inflict -14.40% Damage Reduction for 10 second(s).
Damage Reduction+[2.0%~4.0%]
Oxidizing Swarm hits reduce Skill Cooldown by 2.40 seconds.
Damage Reduction+[2.0%~4.0%]
Support Station deals damage to enemies who are within its radius. Damage is increased by 25% while located within the radius of a Support Station.
Healing Intensity+[3.3%~6.7%]
Grants +6% Incoming Healing and automatically revives any member of the ally team who is downed within the radius of a Support Station.
Healing Intensity+[3.3%~6.7%]
Grants +40% Incoming Healing to any ally below 50% Health who is located within the radius of a Support Station.
Damage Reduction+[2.0%~4.0%]
When Healing Hive is active, hitting enemies within 20m with weapons deals additional damage equal to 240% of your Toughness. Trigger Interval: 2s.
Healing Intensity+[3.3%~6.7%]
When using Healing Hive, if your and your teammate's Health is below 50%, increases by 2.00%. Using it on you deploys micro Mender Drones to your teammates within 2 meters, restore a small amount of Health if deployed (It won't grant buffs of Specialization Focus).
Healing Intensity+[3.3%~6.7%]
While Healing Hive is deployed, grants +9.60% Skill Intensity when located within 20 meter(s) of an ally. While Healing Hive is deployed, grants +20% Movement Speed when located at least 20 meter(s) away from allies.
Damage Reduction+[2.0%~4.0%]
Instead of healing allies, Healing Swarm deals damage to enemies by releasing 16 nano-drones that target enemies every 1.50 second(s).
Healing Intensity+[3.3%~6.7%]
Healing Swarm heals allies over 10 seconds. When an ally's Health drops to 0 during the healing process, restores Health equal to 16% Max Health to them for 5 second(s).
Healing Intensity+[3.3%~6.7%]
For each ally healed by Healing Swarm, grants +1.20% Skill Intensity for 20 second(s), up to 16 stack(s).
Skill Cooldown Recovery-[2.0%~4.0%]
Killing an enemy affected by Chemical Trap reduces the cooldown of your second equipped ability by 4.80 seconds.